dll files into a new folder to keep them with the rest of my mod development files dll files under '\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed' dll files to see their code using a program such as dnSpy). '0Harmony.dll', 'UnityEngine.dll', '', 'Assembly-CSharp-firstpass.dll' and 'Assembly-CSharp.dll' will cover most peoples needs (you can peek into these. dll file references that you will need for coding your mod. Right click on 'References' and 'Add Reference' Step 4: Now go over to the 'Solution Explorer' on the right side of the work space. Once the necessary files are installed (it's quite large from memory), go back to Step 2 On the new menu that opens, select '.NET desktop development' and then 'Modify'. Step 3: If 'Class Library (.NET Framework)' was not listed as an option in the previous step, click on 'Open Visual Studio Installer' instead. Choose a name for your mod folder and a location to save this folder. If you don't see 'Class Library (.NET Framework)' listed as an option, go to Step 3. Double check that your under '.NET Framework 3.5'! This is the version that ONI uses. Step 2: From the menu that opens, select '.NET Framework 3.5' from the drop down menu, and then 'Class Library (.NET Framework)' from the list of options. Step 1: Start up Visual Studio and create a new project Sorry Mac and Linux users! The process will be much the same, but you will probably need to use a different IDE If you run into trouble with your mod code, either make a post on this subforum, or pop into the modding channel on the ONI Discordįor this tutorial I will be using MS Visual Studio 2017 under Windows 10. Please note that this tutorial does NOT cover any coding! That's all up to you. This tutorial is intended to give you a basic overview of how to create a new mod for ONI, get it running, and then upload it to the Steam Workshop.
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